Posts

Showing posts from September, 2017

Seeing Lights and Thinking About Sound

Over the past week i've been playing around with how I want my scene to be lit and messing with the lighting inside Blender. I want the lighting to be artificial inside the house, with no windows that let the outside be seen, but instead have work lights in the windows creating artificial light. Something I ran into when lighting the scene was using a lamp vs making an object become emissive. In Blender you can create a lamp and by lamp I mean a ball of light that just projects light. It doesn't have a physical form; it can't be seen on camera, it just looks like light is coming from nowhere. On the other hand, creating an object, for example a light bulb, and adding a filament to it that is then turned into an emissive object is the other option. Finding the right intensity of the emission shader is the key to making it look good. I'm still not sure which light i'm going to use or if I will use a hybrid of both. Onto sound, the lack of music in the animation me...

Adding Some Color

During the break I had time to look at my project some more and while I'm still confident in the thematic aspects of it I wanted to add more variety of colors. The issues that came with this however is with the addition of vibrant colors, it takes away from the aspects of an uncreative, dull and boring lifestyle that my characters live. So I tried to think more on how I could come up with some sort of idea that would support the introduction of color. The conclusion I reached was to look at the idea of the forcing of ideals onto someone to try and get them to conform a standard, a status quo. I came up with the idea of color coding items, particularly using blue for "male" and pink for "female" (they are box people so they don't actually have genders.) These two colors are the stereotypical colors assigned to genders, particularly to children's clothes and toys, not for any specific reason other than that has overtime become the formal color for gender...