Seeing Lights and Thinking About Sound

Over the past week i've been playing around with how I want my scene to be lit and messing with the lighting inside Blender. I want the lighting to be artificial inside the house, with no windows that let the outside be seen, but instead have work lights in the windows creating artificial light. Something I ran into when lighting the scene was using a lamp vs making an object become emissive.

In Blender you can create a lamp and by lamp I mean a ball of light that just projects light. It doesn't have a physical form; it can't be seen on camera, it just looks like light is coming from nowhere. On the other hand, creating an object, for example a light bulb, and adding a filament to it that is then turned into an emissive object is the other option. Finding the right intensity of the emission shader is the key to making it look good.

I'm still not sure which light i'm going to use or if I will use a hybrid of both. Onto sound, the lack of music in the animation means that the main sound will be coming from the noises made by characters and objects. I talked a bit about sound in the previous class but to elaborate on it I think for the box people, the artificial, non creative beings, the sounds they make will be in line with that. Industrial noises, sounds made via metals, technology and other non natural materials will be the source. The mannequins on the other hand, being made of wood, instead will make sounds that are more natural.

Things like the rustling of leaves, the various noises that can be made via wood, the wind, anything of nature. I've even thought about noises made by people like whistling or scratching, but I'm still thinking about it. The sound has to be just right and I think when I have the final animation and watch it with sounds I have chosen, I will just know when I hear it.

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